Game: Flip City
Manufacturer: Tasty Minstrel Games
Designer: Chen Zhifan
Year: 2014
Unlike most deck-building games you do not take a hand of
cards. Instead your shuffled deck is placed in front of you so you can only see
the top card. On your turn you decide if you should play the top card of your
deck. You may play as many cards as you like in one turn, but some cards will
have frowny faces: if you play 3 frowny faces in one turn, you bust and do not
get to spend any money on building your deck. You can choose to stop at any
point unless the cards tel you otherwise. The Residential Area says it must be
played if it is the top card of your deck – meaning it can often cause you to
bust early in the game. It is key to get rid of Residential Areas. You can flip
a residential area when it is in your discard pile to turn it into an
Apartment. An Apartment still gives you a frowny face, but you don’t have to play it. When you have an
Apartment in your discard you can pay 8 money to flip it and seed your opponent’s
deck with another Residential Area.
On our recent trip to New York in September,
I was keen to try as many GenCon
releases as possible before they were widely available back home in the UK. Flip City was on my list because we love
deck builders. Dominion is probably
still our favourite, but we’ve also enjoyed Trains
and Legendary Encounters recently. Flip City hit the table on one of our
trips to New York’s board game cafes and although it was initially a little slow,
by the end of the game, we were very keen to play again and so a copy of Flip City flew home with us to the UK.
Flip City is a
deck building game for 1-4 players. In the game you are trying to build an
exemplary town and ensure that you don’t make too many people unhappy whilst
doing so. As the genre suggests you will be building a deck of cards. You start
the game with a basic deck of 9 cards, and 4/5 of those cards in particular are
cards you don’t want in your hand. Residential Areas and Apartments are
particular causes of unhappiness and do not really earn you much money in the
game. During the game you will strengthen your deck by buying more cards from
the central supply and also by flipping the cards in your deck to their
alternate side, which is usually more powerful, for example earning you more
money or more points, or a cooler special ability.
The starting hand |
Once you’ve decided to stop playing cards from your deck,
you add up the total money you have played on the table and you can either; pay
the cost to buy a card from the supply, pay the flip cost of one card in your
discard, or develop a card from the supply which means pay its buy cost and its
flip cost to add it to your deck with the ‘better’ side face up.
There are two win conditions in Flip City and the winner is the first person to achieve either. The
first is to have played 8 points symbols on your turn. The second is to have
played 18 cards in one turn which include at least one Convenience Store.
Achieving either of these conditions general involves you to have controlled
the number of frowny faces in your deck, or at least increased your town’s
capacity for Unhappiness by filling your deck with Churches. If you’re going
for victory on a specific then it’s also worth keeping of the cards in your
discard – flipped cards can often be flipped back over for an instant bonus
such as an extra point or an allowance of one more frowny face, which might get
you over the line for victory.
Flip City is
certainly unique amongst deck builders. It is very simple and so far it appears
that multiple strategies can result in victory. I have seen victory from both
the 18 card and 8 victory point routes. Its unique elements can make it a
little fiddly at times, for example remembering which way up your deck was
supposed to be after to shuffled and ensuring that you don’t peek at the cards
underneath the top card of your deck, but these are minor issues.
I’ve played this one at every player count, including one
solo game. I think two or three players is probably the sweet spot for this
one. With 4 players there is far too much down time, due to a lack of player
interaction and the fact you cannot plan ahead. In the solo game, you have a
much smaller central supply which acts as a timer. Every time you shuffle your
deck, you must remove from the game one card from the supply, once the supply
is empty, time is up. You must achieve one of the victory conditions before the
game is over. The solo game is mechanically sound, but is just a little boring.
If you have bad luck, your chances of winning are not mitigated by the fact
that other people may also get bad luck, whilst if you have good luck, it’s
just quite a dull process of sailing to victory. This is the first solo game I
have ever played though, so perhaps I’m just not of the right mind set for solo
gaming.
With two players Flip City
is a nice, unique take on deck building. The choice of cards is quite limited
and it could certainly benefit from expansions (although as a micro game I’m
not sure it will ever get any). For us as a couple, this is a filler, but with
3 or 4 players, it probably out stays its welcome as the game drags on, especially
in the slower initial turns. I think the lack of variety will mean we burn out
on this game quite quickly, but as a micro game for travelling and with its low
price point, it’s definitely worth checking out for fans of deck-builders and
light card games.
Flip City gets a 6.5/10
from the Yellow Meeple.
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