Game: Village
Manufacturer: Pegasus Spiele
Designer: Markus and Inca Brand
Year: 2011
Village is a
worker placement game, which is supposed to simulate your family’s life in a
medieval village where each generation works hard for their life, but when they
die it is important that they go down in history in their specialist field
(farming, exploring, being a clergyman etc.) by getting their name written into
the village chronicle. However if they die as a farmer and there are already
too many famous farmers written in the chronicle then they will go to an
unmarked grave. Admittedly the theme sounds quite dark for a colourful euro
game and we initially entered into this one knowing nothing other than the fact
that this game won the Kennerspiel des Jahres in 2012.
The game proceeds in a number of rounds. In each round,
coloured cubes are drawn blindly from a bag and assigned to different areas on
the board. The number of cubes in each area denotes how many times that action
can be performed in that round and the coloured cubes act as one of the forms
of currency in the game and allow you to perform certain actions. The actions
are; travelling, which earns you victory points for the number of locations you
visit in the game; farming for grain, which is a currency which can be
converted to gold or traded to increase your rank in the church; family, which
allows you to give birth to a new worker or call one back from the board; the
council chamber, which earns you victory points and bonus actions when you rise
to higher ranks; the church which is similar to the council chamber; the
workshops which allow you to build scrolls, ploughs, caravans, horses and oxen;
and the market, where you can sell your goods to traders for victory points.
Different game set ups, with a different number of cubes to place at each board location balance the game for two, three or four players. We've tried all player counts and they all work well. |
Some people we've played with have mentioned that they think there are not
sufficient paths to victory, but I’ve seen this game be won by multiple
strategies. Heavily backing travelling and heavily backing the market both seem
to work well, but you need to be mindful of doing enough in other areas, such
as the church and council chamber when the opportunity arises.
There are a lot of worker placement games out there and they
can start to feel quite similar. I enjoy Village
because the use of time as a resource does seem to make it stand out from the
crowd, even though most of its mechanisms are common to many euro games. There
is definitely a good mix of strategy and tactical decision making throughout
and it can be difficult to know who is winning, so no-one feels dejected and
out of the game. It’s not the most exciting game in our collection, but it is
one I feel inclined to play frequently and one we’ve just chosen to expand with
Village Port.
Village gets a 6.5/10
from the Yellow Meeple.
I've only been playing this game a few days and I do love it! The one critique I have is a bit more thorough introduction for those first few levels. It doesn't address storage problems or where to replenish seeds until the level one gets the newspaper and shop. Otherwise, it simply makes me happy and missing simpler times.
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