Last weekend was a
good weekend for getting new games to the table, although once again this week
I haven’t been wowed anything enough to feel the need to add it to our
collection. However, there’s certainly some I’d be happy to play again and once
again I’ve fallen foul of player count, which can be difficult to avoid when
you’re playing at gaming groups.
·
Timeline is a very quick, small game
in which each player is given a handful of events. Each player in turn tries to
play the events in chronological order with respect to the cards that have
already been placed on the table. There are many different versions available,
but I think I tried the classic version and the music version and have to say I
didn’t enjoy either. We were playing with 2-players – me and the owner of the
game and I was simply made to feel stupid due to my inferior knowledge and also
the owner’s knowledge of the cards from previous plays. I guess the game is
educational and it is better than some general knowledge games in that it doesn’t
require specific knowledge of the date, but I don’t think I’ll be playing it
again and even if you enjoy the game I imagine it can only be so long before
you know enough about the cards to make it stop being fun.
·
Kobayakawa is a micro-game from Iello which is essentially a bluffing
based card game. The aim of the game is to play the highest card in the reveal,
however the trick is that the person who plays the lowest card gets to add to
its value the value of the card laid face-up in the centre of the table. In a
round, each player has a card in their hand and can choose to either take a
card blind from the deck and keep one, or to flip over the top card from the
deck to become the new face-up card. When all players have taken their turn
each can then decide whether to be involved in the reveal by betting one chip.
The player who reveals the highest gets all of the chips bet in that round,
plus one from the central stack. The overall winner is the player with the most
chips when the central stack runs out. The game is very simple and very quick,
but I would say that there is just about enough depth to mean that I will give
this game more plays. My complaint would be that for such a simple game, with
such a small rulebook, we still found ourselves having to guess what we were
supposed to do with discarded cards at the end of each reveal phase – there is
room for improvement in the rule book!
·
Kill Doctor Lucky is a game I’ve
heard mixed opinions about and one that I’ve never felt the need to try.
However last weekend we joined a group starting a game with the Cheap-Ass Games copy. With a pirate ship
from Black Fleet as Dr. Lucky, me as
a yellow plane from Airlines Europe and
various other player markers from Star
Wars: Armada, Zombiecide and Lords of
Waterdeep, we started a game. The premise is pretty simple – you move
around the rooms of a house trying to get yourself into a position where you
are alone in a room with Dr. Lucky and no-one can see you attack him. When you
attack, all other players get the opportunity to stop you using Failure cards.
The game was a bit of a foregone conclusion as the supply of Failure cards
eventually runs dry and the winner is the first person able to attack at that
point in the game, but nevertheless Kill
Doctor Lucky was a fun activity due to the humour present on many of the
cards and the attitude of the players to winning which was definitely not
overly competitive.
·
Tales of the Arabian Nights is the
first story-telling game I’ve tried. Typically I wouldn’t gravitate towards
this genre of game, but I really enjoy the attitude of most gamers which is “I’ll
try anything once”. In Tales of the Arabian Nights you pick a character and
determine your own victory condition which will be a combination of a number of
story points and destiny points. As you travel around the world, each time you
stop you have encounters. The card you pick up will determine what you
encounter, a dice roll will determine the temperament of the creature you
encounter and then you will pick your response eg. attack, run away, steal etc.
This will then determine what happens to your character as you read a paragraph
from the giant story book based on the 3 elements. Generally you will gain powers,
story points or destiny points or different afflictions. Interestingly to me,
the game still feels competitive as you rush to complete your quests, but you
cannot be too worried about winning because the game is so unpredictable and
you could be maimed by a creature and lose your chances of winning for making
the wrong decisions at the wrong moment. Playing with 6 was definitely too many
players and too much downtime, but I can see the potential for a good 2/3
player game and would like to try it again.
·
Medieval Academy has been my highlight of new games this
week. This game was pretty difficult to find in the UK and I was fortunate
enough to get my hands on a copy. The game primarily centres around a card
drafting mechanic where you will try and obtain helpful cards which will help
advance your knight on any one of 7 quests on the table. 3 of the quests simply
gain you points for being the player in 1st place, 2nd place
and sometimes 3rd place. Others reward you for not being in last
place, but give you negative points for being last or second last and the
princess rewards you being in first or second place by allowing you to advance
your knight on another quest. At the end of each round the boards are scored
and player markers are reset, but not all boards score in all 6 rounds, some,
such as fighting the dragon only score at the end of the game. The game is
definitely simple and family weight, but it’s very charming and can be very
tactical. Personally, I really enjoyed it and am hoping that there is enough
variability in the boards (which are double sided) to keep me coming back to
the game.
After a slightly
underwhelming week this week I cannot wait for this weekend! We are visiting
Draughts, the board game cafe in London. We’re visiting with some less geeky
friends, so I’m not entirely sure what will hit the table, but my hopes are
high. I also know that Draughts were
stocking up at Essen and that both Raptor
and 7 Wonders Duel will be in the library and maybe even
available to buy! I’m crossing my fingers for the buy option, since playing
2-player games when we’re a group of 4/5 might be a bit rude.
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