Game: Fürstenfeld
Manufacturer: Rio Grande
Designer: Friedemann Friese
Designer: Friedemann Friese
Furstenfeld
is primarily a market manipulation game, however it is themed around the
idea of selling three core ingredients to breweries. Each brewery
requires different quantities of each ingredient to brew their specific
recipe, but also will pay a varying amount for each ingredient type,
depending on the economics of supply and demand.
Each
player starts with a farm of 6 squares. It generates one water, one hop
and one grain at the start of the game. Throughout the game players
will pay to make upgrades to their land, with the ultimate aim of
building the 6 palace tiles from their hand. The first player to build
all 6 palace tiles wins. The goods generated on the land can be sold to
the breweries for either 0,1,2 or 3 gold. There are many types of
upgrade; some generate money, some generate more goods of a given type. Other upgrades reduce the price of building further upgrade cards or allow you stockpile goods.
On your turn, you will draw 3 cards from your face down draw pile. Your farm will grow its crops and you can sell them to the breweries. Generally it will be best to sell for the highest price, but it can also be useful to oversell in order to manipulate the market price so that your opponents cannot sell at the high price. Turn order is also decided based on how much gold you earn in a turn - the person who earns the most goes last, so this can play a part in how you choose to sell your goods.
At the end of your turn you can only keep one card in your hand, so you must decide whether to build a card on your farm, by paying your gold or whether to stockpile money for later turns when you might draw better cards. When you discard your hand, these cards to to the bottom of your draw pile and you won't see them for a long time, so it's often a bad idea to discard your palace cards unless you really need to!
There is a far amount of depth in Furstenfeld. From time to time you turn will be obvious, but on most turns your timing is key and your ability to manipulate the market can make the difference between winning or losing. There are so many different strategies depending on what you decide to build on your farm, which means that there is plenty of replayability in the game.
Obviously the theme of this game draws me in, but although we got this game before we really got into hobby gaming it really stands the test of time when we bring this to the table. We should really introduce this one to more people in our gaming groups. The Yellow Meeple gives Furstenfeld a 7/10.
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