Game: 7 Wonders
7 Wonders is a 2-7 player drafting game in which you attempt to prove yourself to be the greatest civilisation in the ancient world, something that will probably (though not necessarily) involve building one of the 7 wonders. The game is split over three ages providing more powerful card in the later ages, it also has a good amount of interaction with your immediate neighbours around the table, with you being able to invade them or trade with them for resources.
Manufacturer: Repos Production
Designer: Antoine Bauza
Year: 2010
The Egyptians? Can’t
trust them, they use slave labour, which is understandable, but they use it for
personal gain, not the good of society. They work their slaves to death just to
build bigger and bigger tombs, and they expect us to be impressed? A temple of
death built by death, poetic, but not impressive. Still they do have some good
quarries, so it doesn’t hurt to do the occasional trade with them. The Persians,
however? Hah! Weak! We’ve invaded them twice in our long history and no-doubt
we’ll do it again. They are building some kind of mausoleum for their king,
using our architects no less. How
fitting, we shall design it, they shall build it, and we shall fill it! When it
is time for our soldiers to march the statue of Zeus will be standing tall,
granting his blessings upon their conquering blades. 7 Wonders is a 2-7 player drafting game in which you attempt to prove yourself to be the greatest civilisation in the ancient world, something that will probably (though not necessarily) involve building one of the 7 wonders. The game is split over three ages providing more powerful card in the later ages, it also has a good amount of interaction with your immediate neighbours around the table, with you being able to invade them or trade with them for resources.
If you don’t like the card you picked (perhaps you can’t
afford it, or you just don’t want an enemy getting it) then you can discard it
for 3 money, alternatively you can play it upside down under your wonder to
begin building that, so long as you have the resources to do so. Each wonder
has 3 stages (okay 1 has 4) and each stage can only be built in the same
numbered age or later, so you could use 3 age 3 cards to entirely build your
wonder, but given that age 1 cards tend to be far less powerful that usually wouldn’t be a great tactic. The
bonuses that your wonder give vary from wonder to wonder, but all of them are
double sided, so even if you get randomly given a wonder you don’t like you can
always see of the B-side provides better rewards.
One of the more important aspects in the game are the
technology trees, buildings built in the first age (an age is the hand of 7
cards that gets passed around until empty, actually the last card in an age is
discarded, so you only get 6) often have a symbol on them, should you match
them up with a symbol on a second age card then you can build that card without
having to pay the resource costs! This can be very useful as some of the
powerful second/third age cards can require very expensive resources, but if
you have been going up their tech tree then you may have to pay nothing at all.
The decks for the 3 ages and the special purple cards, a number of these are selected depending on player count and shuffled into the third age. |
Cards come in a few different colours: Brown cards give you
basic resources, wood, stone, and bricks, while grey cards give you advanced
resources, glass and paper. It is the resources on brown/grey cards (and the
starting one for your race) that people can trade with you for. Yellow cards
sometimes give resources which can’t be traded about, but they also allow you
to trade with neighbours without paying the cost, or simply give you money and
victory points. Blue cards tend to simply give victory points, though this
shouldn’t be ignored as a tactic. Purple cards are the end game cards that
appear in the third age, they tend to give lots of victory points based on
neighbours/your buildings or other factors. Red cards give you military strength,
which you score at the end of each age, you compare your military strength with
your neighbours and get points if you had the larger army or lost points if you
had a smaller army. Finally green cards give you sciences, sciences are scored
in multiples based on how many of 1 science/how many of each science you have.
7 wonders is an
easy game to learn which helps for a game with a potential 7 players, it also
doesn’t take much extra time when you add a player which is a blessing. There
is even a 2 player version which has you taking turns giving an imaginary 3rd
player cards, the 3rd player has certain rules, like they must build
free buildings from tech chains before anything else, honestly it works quite
well, though perhaps not as well as 7
Wonders Duel. There are some strategies which work better than others, and
you can feel a bit shafted when your neighbours focus on military meaning that
you get negative points from them defeating you *and* they haven’t built many
resources for you to trade, but overall the game is fun and pretty well
balanced.
Nice review! I think I like the game a bit more than you though I share your distaste for the 2 player variant.
ReplyDeleteOne correction though - you have to build the stages of your Wonder in order, but there are no restrictions on what Age you are in so you could build all 3 stages in Age III as you said but (if you could get the resources together) you could equally build all 3 in Age I.
Also a question - do you like this as that game you play with 6 or 7 or do you prefer it with a smaller number?