Game: Dominion: Prosperity
Manufacturer: Rio Grande
Designer: Donald X. VaccarinoYear: 2010
Dominion is one of
the most played games in our collection. It was one of our first games and our
entry point into the deck-building genre. We still love playing it to this day
and have expanded it with both the Prosperity
and Seaside expansions. I can’t
deny that one of the reasons it hits the table so often is because the Yellow
Meeple can beat Amy at deck-builders and to be honest it’s really rare for me
to win games in our household!! This week we’re taking at Prosperity which we play with almost every time we play Dominion.
Prosperity turns Dominion into a big money game. It adds
Platinum cards, worth 5 gold and costing 9 to purchase and Colony cards which
cost 11 gold to purchase and are worth 10 victory points each. If you’re only
playing with Prosperity then these are
always in the game and the guidance is that otherwise they should be used at
random eg. if you’re playing with 5 base game cards and 5 Prosperity cards then shuffle one of each together, draw one card
and if it’s from the Prosperity set then you play with the big money and
victory point cards.
The expansion also introduces some new types of cards. The
first is Action-Treasure where the
card is often worth some money and includes a bonus action such as taking an
additional gold card when you buy any victory card. The Contraband card is also unique in that it gives your opponent the
opportunity to ban you from buying a specific named card in your turn. This
could be especially useful when there is one province or Colony card remaining which would trigger the end of the game if
bought!
Certain cards also gain you victory points as well as
actions, for example, the Bishop
allows you to trash a card from your hand and gain victory point tokens worth
half its cost.
The Goons, Monument and Bishop cards all potentially earn you victory point tokens which add to your victory point total at the end of the game. |
The final new and unique twist in this expansion is the Trade
Route. A Trade Route card and a gold
coin is added when the first of each victory point cards is bought (so the card
can contain 4 coins in total if Colony cards are played with). Then when a
player plays the Trade Route card as an action they get additional monies
equal to the number of coins on the Trade Route card.
For me the fun of Prosperity
is in the fact that you can have some huge turns where you feel like you’re
achieving loads of things. It’s a bit weird really since it’s only ‘big money’
compared to the base game and if I’d never played the base game, I suppose I
wouldn’t really notice this aspect. The extra card types are also cool, but
really I just love the big victory point wins.
I will rarely play Dominion
without some Prosperity cards thrown
in, which is really a glowing review and I’d give it an 8.5/10.
Nice recap. I love your tone, very conversational. I am a huge fan of Dominion and it inspired my to write "5 Games Like Dominion" (http://boardgamehalv.com/games-like-dominion/) to find something similar. I would love to hear your thoughts.
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