Game: Medieval Academy
Manufacturer: Blue Cocker Games
Designer: Nicolas PoncinYear: 2014
Medieval Academy
is a 2-5 player drafting game. The appeal of this game for me was primarily how
much I enjoy drafting mechanisms and of course the artwork, by Piero,
definitely draws you in and gives the impression that this should be a
lightweight, introductory drafting game. The key element that ensures the
replayability is the reversible tiles of the modular board, however we have not
played these and therefore this review is of the standard set-up.
In Medieval Academy,
each of you is a knight-in-training who must pursue different tasks in order to
graduate at the end of the game as the bravest knight. Each task is represented
by one of the 7 tiles making up the board, these are; wooing the princess, fighting
on horseback and fighting on foot, education, entertaining the king, fighting
the dragon and giving to the poor. Points are awarded or deducted at different
stages of the game depending on your standing against your opponents in each of
these challenges. At the end of 6 round the player with the most points after
all positives and negatives are taken into account is the winner and the bravest
knight.
The game proceeds in 6 rounds. In a round, each players is
dealt a hand of 5 cards and selects one before passing the remaining cards to
their neighbour. This continues until all player have 5 cards. The cards
represent different amounts of time spent pursuing each task, for example a 5
in fighting will allow you to move forward your marker 5 on one of the fighting
tracks when you play it, thus higher numbers are more sought after and your
particular strategy, or indeed an attempt to block the other players may
dictate which kind of card you select.
The board set up, showing how the modular boards can be used to make a more complex game by flipping them. |
Once all players have 5 cards they take it in turn to play
one and move the correct marker forwards. Only 4 out of the 5 cards are played
and the order you play them in can be very tactical, playing for the ‘solo’
tasks first, such as the king and holding back on the more directly competitive
tasks until later in the round.
Four of the game boards score at the end of every round; the
princess allows the players in first, second and third (in a 4+ game) place to
move forward other markers of the board, the two fighting boards reward points
for first, second and third (in a 4+ game) place and the education board
deducts points from the players in last and second last place. These competitions and the king board all
reset at the end of round three.
Other boards are more long terms goals; the king rewards
points at the end of round 3 for players who have travelled either half or the
whole way around the board, the dragon is a 6-round fighting competition,
awarding large numbers of points for the first, second and third (in a 4+ game)
place at the end of the game and giving to the poor deducts high numbers of
points at the end of the game from the players in last and second last place.
The game can play really quickly across the player count, so
long as no-one gets distracted during the draft or over analyses things. There
are also plenty of tactical decisions which keep me interested when playing, although
I am keen to try the move complex game boards which appear add a higher skill
level to the game by rewarding more precise movement of your token around the
tracks. Like most drafting games, this one does suffer with just two players,
needing a dummy player to make it work, however the upkeep of the dummy player
is not too fiddly and can add another tactical element to the game. Most of the
time I’d still rather play a drafting game designed for two, such as Tides of Time, but for a slightly
meatier game, I still think Medieval Academy
is a good choice for two.
The endearing theme and simple mechanics make this a great
choice as a family weight game or a gateway game. I think I could probably
teach Medieval Academy to my
non-gamer parents and have success. It remains to be seen if the more complex
boards keep us hooked on the game or if the advanced two-player variant can
make it see more table time for just the two of us. For now we’re having fun
introducing this one to new players and I love the artwork and theme so the
Yellow Meeple gives Medieval Academy
a 7.5/10.
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