Game: Dominion: Prosperity
Manufacturer: Rio Grande
Designer: Donald X. VaccarinoYear: 2010
There was a time when
I sent my son away, I was young and foolish I suppose, I put money before
family. Now that I lie on my deathbed, do I regret it? Trading love for coins,
hah *cough* the only thing I regret is that the little blighter did it better
than me. Bought my own kingdom out from under me, left me living in the slums
*cough*, dying in the slums. Prosperity may ahve come to this kingdom, but it
has been stolen from me.
Dominion prosperity
is an expansion to the 2008 deckbuilding game Dominion. Prosperity is
the third expansion available, unlike some of the others it isn’t a standalone
expansion, so you will need the base game (or one of the standalones) in order
to play it. Prosperity adds, well
prosperity I guess, games with the expansion tend to be bigger, with more
expensive, more powerful cards, and more ways to get them.
There are two more ‘basic’ cards added to the game,
platinum’s which come after gold coins on the treasure value scale, they cost
more money to get initially, but give a whopping 5 coins every time you draw
them. Colonies are the next step up in victory point cards, costing 11, but
giving 10 victory points, when you use colonies you add a new game end trigger,
running out of the colony deck. In theory the chance of using these is equal to
10% * the number of prosperity cards you are using, the game suggests you take
the 10 blue back cards you used to randomise the card selection, shuffle them,
then if you draw a prosperity card then you use the extra 2 basic cards.
The trade route card, in this case 2 victory point cards have been bought so you would get 2 coins for playing a trade route card |
Prosperity also
adds new treasure cards that form part of the kingdom cards you set out to buy.
These treasure cards have varied abilities and powers and act much like action
cards that give you money and don’t have a play limit. Some of the more notable
ones are contraband, which gives you 3 coins and an extra buy when played, but
an opponent can name a card on the board and you are forbidden from buying any
of that card this turn, Talisman, which only gives 1 coin, but whenever it is
in play you get 2 copies of any (non-victory point) cards you buy with a cost
of 4 or less, and hoard which gives 2 coins, but every time you buy a victory
point card with it in play you add a gold to your deck.
The complete set of cards of dominion Prosperity. |
Also new to prosperity
are victory point counters, some cards will give you the chance to earn victory
points separately from victory point cards. If any of these cards are in play
then every player gets a mat to place their victory point counters on. Probably
my favourite card that does this is the bishop, when you play a bishop you gain
1 victory point counter, then you trash a card(out of the game) from your hand
and gain victory points equal to half the trashed card’s cost rounded down.
Very useful for getting rid of those starting victory point cards which happen
to give you 1 vp for 2 cost… so you can trash them without consequence! However
there are cards that act a bit simpler such as the monument which gives you 2
coins and 1 victory point every time you play one. This can add an interest
effect on the game, people become worried when you have a large stack of
victory points sitting on your card, but can be completely oblivious to the
amount in your deck, so people may begin trying to attack a player who isn’t
actually in the lead.
The last new mechanic added is the trading route, this only
comes into play when the trading route card is one of the purchasing options.
When that happens a playing mat is put out and a single
coin is placed on each available victory point card deck, when the first card
is bought off that deck the coin is put onto the trading route mat, increasing
the power of the trading route card for each coin on the mat.
I won’t go into detail on every card in the expansion, but
the general feel of the cards is important. Prosperity
cards make Dominion feel bigger and
better, turns can become longer as combos get stronger. Personally I think that
this is a good thing, however there needs to be a good comparison or else the
increased scale makes little sense, I would suggest having played the base game
a handful of times before playing with Prosperity
so that you get a good feel for how the game should be and how the expansion
changes it. The change is a positive one and I would heartily recommend picking
up this expansion if you want to improve your dominion game.
7.5/10
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