Game: Takenoko
Manufacturer: Bombyx & Matagot
Designer: Antoine Bauza
Year: 2011
We were first introduced to Takenoko about 9 months ago at our first ever Board Game Club
attendance. At the time it came across as quite an obscure game that only one
member of the club owned. It was cute, simple and everyone seemed to really
enjoy it. However, I didn’t particularly expect its popularity to sky rocket
like it appears to have done in the past 6 months. At least 3 different people
I know have discovered and fallen in love with the game and the new expansion
appears to have given it a boost in popularity and mean more people are loving
the game.
In Takenoko, each
player is given a number of starting objective cards and can collect more using
actions throughout the game. They can then use the Panda miniature, the
Gardener miniature or place new tiles or irrigation channels on the bamboo
plantation, to try and complete high value objectives faster than their
opponents. The objective cards come in 3 type; one rewards the layout of the
different coloured hex tiles, the second rewards different configurations of
bamboo towers and the third rewards you for feeding the panda the correct
colour combination of bamboo pieces.
On your turn you will typically select two different standard
actions, plus a special action that you roll on the six-sided dice. The actions
are to; draw three tiles and select one to place on the board, take an
irrigation channel, move the panda and eat a piece of bamboo, move the gardener
to grow bamboo or take a new objective. If doing any of these actions allows
you to complete an objective card then you place that face up of the table. The
first player to play a given number of objective cards (which scales depending
on the player count) ends the game and receives 2 bonus points, and the points
for each player are added up. The player who finishes first often does not win,
because the value of some cards is much higher than others. In terms of colour,
green is the most abundant bamboo, followed by yellow then pink, so the points
rewards tend to reflect this rarity.
Early in the game, building out from the central lake. |
Takenoko is a
really easy game to teach and learn and the cute theme and artwork will make
this game appealing to many new gamers. However, for me, although there are
plenty of small tactical decisions in the game, it’s a little too random
whether these decisions actually affect your opponent. Sometimes it can be
obvious that your opponent is growing a very tall bamboo stack and therefore
you should send the panda to eat some of their bamboo, but if you have no
objective card for that specific colour of bamboo then I often seems that the benefit
of doing this is not as great as if you’d just played the game as multi-player
solitaire. I think this can be mitigated at the higher player counts as there
are more objectives in circulation, but it means that Takenoko is one we probably won’t add to our collection and there
are enough people around us who own and love the game which means we can get
our fix of a fun, adorable, light game when we need it with one or two more
players too.
Cutest miniature! Also a really nice special dice. |
I’d definitely recommend Takenoko
as a title for new gamers and families and in fact have recently done so as a
Christmas present for a family with gaming experience of Catan and Carcassonne.
For me – I’m very happy to play Takenoko once in a while, but the 2-player
experience is not strong enough to add it to our collection. The Yellow Meeple
thinks it’s a 7/10.
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