Happy New Year to
everyone who reads our blog! I though Christmas was going to be a slow time for
getting new games played, what with playing some simpler gateway games with the
family and some friends over the festive period, but actually we managed to fit
in two or three really solid days of gaming with Luke at The Broken Meeple and at a pop-up event run by Dice
Portsmouth. We’ve also had a chance to
try two of the bigger hits of the year - T.I.M.E. Stories and Pandemic Legacy, but I’m sorry to spoil it – you’ll have to read about those in our
Top 5 list for 2015.
·
Grand Austria Hotel is a game about
feeding tourists their desired food or drink, whilst preparing them a room in
your hotel. It’s your choice which tourists to try and please based upon which
type of food you’re already preparing in the kitchen or which you think you can
obtain, but also what colour their card is and trying to match that to a
bedroom you’ve prepared. Your more demanding guests give you better rewards once
you’ve satisfied their restaurant orders. When filling your hotel with guests
it’s also good to work towards different end game bonuses or to fill different
sections of your hotel to get completion bonuses. Finally you can also gain
points from pleasing the emporer. There is quite a lot going on in this game,
but because it makes quite a lot of sense thematically it’s really easy to pick
up. There’s a set number of turns, so the game should always last 90-120
minutes. I did like this game, I don’t think it’s unique enough for our
collection, but I’d definitely play again.
·
Five Tribes is a game I’ve been
wanting to try for over 6 months. We’ve loved almost all of the Days of Wonder games we’ve played, have
plenty of Bruno Cathala titles and have heard lots of good things about Five Tribes. The game is all about
tactical movement of meeples around the modular board. Each different colour
meeple has a special ability which gives you different methods to gain victory
points or hinder your opponents. Your goal is generally to collect a large
number of the same colour meeples by collecting all the meeples from one tile
and dropping meeples along a route to your desired final tile, where you can
take your action and the tiles special action. If there are specific tiles you
want to aim for then it’s probably good to bid high to be the first player,
otherwise you could bid nothing and since the money you bid is also your victory
points, I found going last to be a good strategy in my first game. Five Tribes is definitely a brain burner
and Analysis Paralysis is almost unavoidable, so I think low player counts is
the best way to go, but otherwise I really enjoyed it and I think it’s just the
right weight of game for me and quite unique amongst the euro game genre.
·
The Grizzled is a co-operative card
game set in World War I and featuring the artwork of Tignous, one of the
artists killed in the Paris Charlie Hebdo attacks. The game is played in rounds
where each playes takes a number of cards depicting 7 different threats or
negative personality traits. On your turn, you must play a card from your hand
or withdraw from the fight. If ever any 3 matching threats are showing on the
table then the mission is lost, you are further away from the peace victory
condition and you start a new mission. However, as much as might want to
withdraw because everything in your hand is problematic, it is also a problem
to withdraw too early because with too many cards left in your hand you will
also move further away from a peaceful end. There is not a lot to the game and
it seems very difficult, but it is quite addictive to keep trying for a
victory.
·
...and then we held hands is a small
cooperative game for 2-players about balancing your emotions. Really it is an
abstract game where you can select cards from yours or your partners hand to
try and move your token onto the right colour but also to ensure that you haven’t
played too many positive or negative emotions in a row. If anyone is forced to
move into a positive of 2 positive or 2 negative then the game is lost or if
there are no legal moves. We played 3 times in a row and failed really quickly
each time, and sadly, although the mechanic was a nice, clean idea, the game
was really not for us.
·
Dice City was billed as dice
building game and I suppose I was expecting something like the dice in LEGO
games. I suppose what dice city achieves is something similar, but instead of
actually building the dice there is a board which represents the 6 faces
of the 5 coloured dice. What this allows is more manipulation, for example
moving one of your dice to be adjacent to another. You can essentially upgrade
the different faces of your dice by buying different basic cards or special
cards that are face up. Alternatively you can spend resources or military to
obtain victory points directly by buying victory point cards. Many of the
dice-face upgrades also give end-of-game victory points. Dice City is a nice
take on dice worker placement and resource management and is definitely one I
would like to play again.
Looking forward to
2016, I’m sad to say that I don’t think we’ll manage to play quite so many new
games. I’m starting a new job with long hours so we’ll only have weekends for
gaming. But, on the bright side, I’ll be working in London and hopefully will
regularly meet up with friends and head down to the Draughts board game cafe to try some new games. I’ve
also been thinking about trying to start a lunchtime board game session, so if
anyone has any advice for gaming with colleagues in your lunch break, please
leave a comment!
No comments:
Post a Comment