Game Title: Kingdom Builder
Designer: Donald X.
Vaccarino
Manufacturer: Queen Games
Year: 2011
Kingdom Builder
was one of our early finds in modern board gaming and was introduced to us by
my ex-flatmate who has slowly been collecting Spiel des Jahres winners. Since then we found a copy at a car boot
sale (missing a harbour token) and a complete copy in a charity shop – both
pretty fantastic finds!! However a lot of gamers, including members of The Dice Tower, really seem to dislike
this game and for some reason I started to listen and stopped playing it.
Having recently brought it back to the table – what do I think of Kingdom
Builder now that I’m a much more experienced board gamer?
Kingdom Builder is
a game for 2-4 players in which you are trying to build settlements to meet
certain objectives. The objectives change each game and so does the modular
board. Scoring is primarily dictated by the varying objectives although points
are always available for building settlements adjacent to a castle symbol.
Each player takes a collection of coloured settlements and
the game ends on the round where the first person runs out of settlements,
having placed them all on the board. Each player is dealt a type of terrain;
flowers, grass, desert, canyons or forest – on your turn you must place 3
settlements on that type of terrain. On your first turn you can choose any
position on the board but from the next point onwards, if you can you must
place new settlements next to your existing settlements. One settlement is
placed in each hex. As soon as you’ve played you take a new terrain card which means
you can be planning your next turn whilst the others players take their turns,
which definitely speeds up the game.
Mid-point in a two player game. This game includes the Harbour tiles, meaning that both players have been able to build on water, which is not allowed as standard.. |
In addition to the standard 3 settlements per turn, players
can obtain special abilities that can be played once per turn. These are
initially located around the board and are obtained when you build a settlement
in an adjacent hex. These are often the key to building in different areas of the
board and vary from being able to place an extra settlement on a specific terrain
type, to moving existing settlements, being able to move settlements onto water
or locating a new settlement at the edge of the board.
There are 3 scoring objectives in every game which often
dictate your placement strategy – they might reward building across all 4
modular board, building on every row or column, connecting together the item
hexes. All scoring takes place at the end of the game.
A selection of the different scoring objectives. |
To start with my criticisms - Kingdom Builder is not at its best with 2-players – there is too
much space on the board which means there is not enough competition and also
that you can get stuck in one zone of terrain for far too long because no-one
else’s settlements are encroaching. I’ve also heard the modular board
criticised for not adding variety and although I’ll admit that the changing
pattern of terrain is quite redundant, the different tokens available really
can be a game changer as they are often the most tactical element of the game
that mean you aren’t simply stuck to building in one terrain zone.
However, after re-playing it recently, Kingdom Builder definitely deserves its place in our collection.
It’s definitely a light game, meaning it’s easy to teach and everyone playing
the game is on a level playing field. Sometimes it’s nice to play a game where
turns are quick and players aren’t overwhelmed with over-analysing their
options. It’s not my favourite game, but the Yellow Meeple gives Kingdom Builder a 6.5/10.
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