Game: T.I.M.E. Stories
Manufacturer: Space Cowboys
Designer: Peggy Chassenete & Mamuel Rozoy
Year: 2015
Year: 2015
T.I.M.E.
Stories has been one of the
most highly rated and most talked about releases of 2015, but also one of the
more controversial since each scenario can only really be played once. I was
very wary of buying this game since although £25 for 3 hours entertainment for
4 people isn’t that bad compared to most forms of entertainment, it is pretty
high compared to most board games. Also, if I enjoyed it I would feel the need
to buy an expansion every 3 months and also to take up valuable shelf real
estate for a game that will only hit the table infrequently. Fortunately I was
able to persuade the Broken Meeple to
play his copy with us and I was super excited for a unique, one-off gaming
experience. Here is the Yellow Meeple’s SPOILER
FREE review.
In T.I.M.E.
Stories, you are a group of up to four time travellers who
are sent to a period of time on a mission. You only have a limited amount of
time to complete your mission before you will be pulled back to the present
day. If you don’t complete your mission in the first run, you can be sent back
to the same time again to have another chance and hopefully you will be more
efficient on your second time through because you’ve already explored and
memorised certain key locations or facts.
The case included in the base game is the Asylum – you are
transported back in time to a French lunatic asylum where funny things are
going on. You appear in this asylum within the body of one of the patients.
It’s your choice what patient you choose to be and each have potential special
abilities or ‘issues’. The game then plays out in a series of rooms which are
comprised of a set of cards. The artwork on the cards is fantastic and evokes
the setting as well as including various people or objects which you may
interact with. On a turn each player chooses one of the cards to flip, read and
resolve if necessary. Flipping cards and undertaking other actions all costs
time. Some cards might be deliberately misleading and simply there to waste
time, others might involve skill checks or mean that you find different
objects, for example clues or objects which may be useful in other rooms later
in the game.
The components, including dice for skill tests, tokens to mark your stats and different 'keys' to new locations. |
As a whole, the game is a puzzle, but at the same time logic
alone may not lead you to the victorious path. There are certain points in the
game which simply require gut instinct and although we made all of the correct
decisions in our game I can see that if we’d approached the rooms in a
different order we might not have gained the same thematic suspicions
surrounding the plot and therefore we might have made fatal decisions resulting
in a failure. I assume that people who fail simply start the game over, but I
imagine that the second play through just isn’t as thematic because you already
know some of the plot, some of the cards and might be able to undertake the
whole story more efficiently with less surprises.
T.I.M.E.
Stories was a truly immersive and memorable experience and very
different to most co-operative games I’ve ever played. Rather than being the
kind of co-operative game where you are trying to minimise and mitigate risk as
part of a puzzle that periodically throws spanners in the works (in games such
as Pandemic and Flash Point: Fire Rescue), T.I.M.E.
Stories is a very narrative game where the co-operative nature really is in
the group decision making and also trusting that your friends are giving you
all of the relevant information they have seen.
Between the three of us who played we definitely got £25
worth of enjoyment from T.I.M.E. Stories,
but I’m still not 100% sure I’d tell everyone I know to buy it if they haven’t
played it. I think there is a flaw in the model of this game because if I had a
friend who wanted to play the game I’d simply recommend they borrow it for 3
hours – it’s just not a game I think everyone needs to own a copy of. However,
I’d definitely recommend people try this game for the unique experience it
gives – for a one of play (rather than a rating for a game to add to a
collection) I’d have to give T.I.M.E.
Stories 8/10.
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