Having said last week
that 2016 might be a bit slower for new games, it appears that this week I’ve
hit the jackpot, trying 5 new games over this weekend alone. We managed to fit
in some gaming with friends on Friday evening as well as attending our usual
Sunday board game club. However what also helped was e finding a rather
ridiculous joblot of games locally on eBay. It’s definitely a mixed bag and out of the 45-50 games (!!) there are
probably only 12-15 that we want to try, but two of them have already hit this
first impressions list.
Here’s are Yellow
Meeple’s first impressions;
·
One Night Ultimate Werewolf is, in
my opinion, the original game of werewolf made even worse and more random. To
be clear, I have always hated werewolf – I hate the fact that it’s not even a
deduction game, it’s just people sitting around a table shouting to try and
convince each other that they were not given a certain type of card at the
start of the game. However, at least in the original werewolf, the werewolves
have actually done something ie. killed someone and often people’s accusations
stem from meta-gaming for example, it must be X because the he’s seeking
revenge from last game, or this person isn’t as confident in the group so they
probably killed the person they know best, which can at least be funny. In One Night Ultimate Werewolf, accusations
are based on no sound knowledge. Some of the switching and peeking actions in
the game could lead to a form of deduction, but if people are lying about their
identity then there’s no trail to follow. Never make me play this game again!
·
Elysium only just hit my Top 5 list
of games from 2015 I hadn’t played but really wanted to. I was therefore very
happy to get my chance to play. The game is essentially a game of set collection
where you score points for sets you have managed to create in your Elysium –
either 1,2,3 of a certain colour or god or a set of 1’s, a set of 2’s or a set
of 3’s. However the game also offers you other bonus ways of scoring, both throughout
the game and also in end game scoring of cards in your Elysium. However, there
is a lot of tactical decision making involved in when to put cards into your Elysium,
because once there, their in-game actions cannot be used. Cards are drafted
from the centre by players in turn order which leads to either purchasing cards
that benefit you or purchasing them to hinder an opponent, and these can only
be bought if you own the matching coloured pillar. Every time you buy a card
you lose a pillar, which means you can also play tactically in this element.
There are lots of small tactical elements in this game, but it’s actually quite
simple to play. After a first play I’m not sure I’m sold, but I will try it
again because it should be a game I enjoy.
·
Deception: Murder in Hong Kong (CS Files)
comes across as a cross between Werewolf and Mysterium. If you’ve read from
the top of this post you’ll know my opinion on werewolf, but I have enjoyed
Mysterium so wasn’t sure what I’d make of this game. Everyone is dealt a role
card – the murderer, their alibi, a witness, the forensic scientist and some
investigators. Everyone is also given a set of 4 murder weapons and a set of 4
clues from the crime scene. The murderer and alibi know who each other are and
the murderer selects the weapon and clue. The witness knows who the bad guys
are but can’t make it too obvious as they will still win even if they’re caught
if they can shoot the witness at the end of the game. The forensic scientist
must give clues to allow the investigators to identify the weapon and clue
correctly. If the tam accuses the correct set of 2 items they win unless the
bad guys shoot the witness correctly. Although the premise of this game is
intriguing, for me there is just too much pointless discussion around the table
and for me that just doesn’t make a game. Perhaps I just don’t have the
imagination or the inclination to invite plausible conclusions – I’d rather the
game was just over, even if I do get caught as the murderer.
·
Eminent Domain Microcosm is a small
two-player card game, so fits into our collection perfectly. The game combines
elements of deck-building, a little card drafting and is primarily focussed
around combos you can trigger through actions and some set collection to help
your scoring. There’s a lot going on for just 34 cards in a tiny box. Our first
play wasn’t helped by an awful rule sheet, but once we decided what the rules
were (possibly incorrectly – we need to clarify before our next play) the game
played really cleanly and it was a very good game for its size. I think we’ll
definitely get some play out of this one whilst travelling and at 10 minutes it’s
probably the quickest game in our collection so could be grabbed to fill those
little slots of time in our lives. After a bad first impression I was
pleasantly surprised by Eminent Domain
Microcosm.
·
Castle Panic is technically not a
first impression for s, but the first time we played it was long before we
started The Game Shelf blog. At the
time we didn’t love it enough to buy it, but since it came in the joblot of
games I bought this weekend we gave it another chance. Castle Panic is a co-operative game of literal tower defence.
Different goblins, orcs and trolls are making their way through the forest to
attack your castle, your job it to defend your castle through co-operative card
play. On each turn you can hit the monsters with Knights, Archers or Swordsmen
or take measures to rebuild or defend your castle. You can call on other players
for help by swapping cards to help you have a bigger and more helpful turn. At
the end of each turn, the remaining monsters advance towards the castle walls
and two more monster tokens are drawn which are either added to the board or
cause some chaos to ruin your careful planning eg. giant boulders or cards
which move all the monsters forward or sideways into different segments from
where you planned. I actually really enjoy this as a quick fun activity,
however as a co-operative game for me it is lacking the two elements I like in
a co-op – either a puzzle or a fully immersive co-operative adventure.
This week I’m excited
to have planned a trip to Draughts in
London. I think, after a day at work and with the group I’m going with, I’m
more likely to be playing some games that I definitely know are winners, rather
than trying lots of new titles, but if a game guru is available to teach us
something new then I’ll be jumping on that opportunity.
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