Game: Bomb Squad
Publisher: TMG
Year: 2013
Being a bomb
specialist is a surprisingly calm job, there’s lots of training, sitting around
waiting for things to happen and then, once every couple of years, a hell of a
lot of excitement. But now, with drone technology coming along so far, it’s a
much safer job. Where we used to be the first people rushing into a highly
dangerous place, now we are a bunch of programmers sitting behind monitors. It’s
strange, we still do good work, save lives, and property from the scum of
humanity, but I somehow miss the old days of rushing into a building,
adrenaline rushing through my veins, not knowing if I'd see tomorrow!
Bomb Squad is a
2-6 player card game in which you play as a group of bomb disarming experts
controlling a disposal robot remotely to rescue civilians and prevent
explosions. The game is fundamentally similar to Hanabi, each player has a hand of cards which they hold so that
everyone except them can see them. You then have to give each other clues about
the colour and type of cards that you have, which you then play onto a
programming list for your robot, when someone decides they are happy they
activate the robot and fulfil the functions to try and perform actions on the
map.
I’ve heard it said that Bomb
squad is Hanabi with a point,
referring to the central map where you wander around with your robot, ensuring
you use the right movement cards to reach your objectives before you perform
the action to interact with them. All of this is done with a timer, every bomb
in the game explodes after 10/20/30 minutes, all controlled by an app, so you
have to stay on your toes and not waste time. Personally I think Hanabi’s interpretation of giving you
unlimited time but making every action count is a better way to play. Bomb Squad gives you limited time, but
unlimited actions, this results in each action meaning very little and mistakes
aren’t as costly... most of the time.
There are 3 colours of cards which indicate both rarity and “power”
a blue door can only be opened with a blue door card as it’s the most secure
door type, naturally then the blue cards are rarer than the red and yellow, so
you have to be careful with them. There are only 2 blue doors in the deck, so
making a mistake with one can be costly as you may need to cycle half the deck
to find one again. All of this makes the game quite stressful, every game we
have played we had very little time left on the clock. I think the main issue
with stress is the constant timer, complete with mood-setting music, gives you
no break. I love the timer mechanic in XCOM,
but it gives you breaks, intense timed phased followed by slower phases where
you enact your actions. In Bomb Squad
you have to be moving quick all the time, and if you are playing with someone
who is likely to get annoyed at mistakes then that can detract a lot from the
fun.
All of the classes in Bomb Squad, each adds a little twist to what you can normally do, though some add entirely new actions which can be extremely useful. |
Something I like about Bomb
Squad is the different robots and different player characters, each has a
unique ability which can be very helpful. They tend to be minor, but enough to
change how you play and keep things fresh. The game also has a campaign mode
which slowly progresses in complexity as you go along, this is a nice way to
slowly introduce rules to you and even include a little story. To bring up perhaps
my biggest gripe, at least in our copy of the game, the game board doesn’t fit
right! The game board is made up of double sided map tiles placed in an outer
frame, which would be something I'd normally love, adding replayability to the game, but they don’t actually fit in the frame and end up sitting at a slight
angle.
Ultimately people can say Bomb Squad is Hanabi with
a point, but if you ask me it’s Hanabi
without the charm. The negatives far outweigh the positives. I associate Hanabi with being a quiet game which we
play at pubs on holiday. Bomb Squad
is a game which we play and end up stressed and wishing we didn’t. I like what
they are trying to do with the game, the theming, mechanics, all are good
ideas, they just weren’t quite polished to my taste. I think it plays better with
more people, so you have some time between actions to think, but as a
two-player game it’s far to stressful to enjoy.
5/10
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