Publisher: Gamewright
Designer: Matt Leacock
Year: 2010
Forbidden Island was part of my first ever game night. Having never
encountered modern board games before I found myself being introduced to Amy’s
friends over a back-stabbing game of Munchkin,
followed up with a 5-player game of Forbidden
Island (Amy played “the flood”, since the game is only 4-player). As my
first ever co-operative game, Forbidden
Island was a bit of a shock, but I’m still playing games, so it can’t have
been too bad.
In Forbidden
Island you are 4 adventurers trying to escape a sinking island after
rescuing its four treasures represent Earth, Wind, Fire and Water. You must
co-operate to ensure that you can rescue all 4 items as well as ensure that you
still have a safe passage to the helipad and therefore a route to leave the
island. If the helipad floods you fail, if any adventurer is trapped you fail
and if the flood gauge just gets too high you’ll also fail.
The game setup is 24 double sided tiles which are
laid out to represent the island. On your turn you can take 4 actions,
involving moving one space, shoring up a tile (flipping your tile or an adjacent
tile from the partially flooded side to its dry side), trading cards with a
player on the same tile as you or swapping four matching cards for the treasure
at one of the appropriate board tiles. You then draw two cards from the
treasure deck, most of which represent the treasures, although some are special
cards such as sandbags which let you cancel one flood or waters rise which
makes the flood situation worse. Finally you draw an appropriate number of
cards from the flood deck and flip all of the locations that are drawn.
The different potential adventurers that give each player one of 6 unique abilities. |
A two-player game. |
In spite of personally moving on from Forbidden Island towards Matt Leacock’s
more advanced games – Forbidden Desert
and Pandemic, Forbidden Island still remains in our collection as it’s a short
co-operative game, in a pretty small tin that looks really good on the table.
Frankly I find the quality of this game pretty awesome for the price point with
thick tiles, chunky plastic treasures and good card quality. For us as a couple
of gamers, there’s always the option to up the difficulty and on the highest
level Forbidden Island really is a
hard and punishing game, even if it’s not a mental workout. For the Yellow
Meeple it deserves a 6/10.
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