Publisher: Z-MAN Games
Designer: Yves Tourigny
Year: 2013
Blueprints is just the perfect them for me, mixed with the
perfect mechanics. As an engineer / former architecture student, I still work
in the world of designing buildings, which is the theme for this game. As a
gamer, I’m always the one stacking my components whilst waiting for slow
players to take their turn. So a game which has you stacking dice to build
optimal point scoring buildings is one that I was keen to try, but that
seemingly flew under my radar for a long time.
Blueprints is a game played over 3 rounds. In each round,
each player is given a card depicting a building form made of 6 cubes (exciting
architecture at its best!). This is the blueprint for the building you should
build this round – you’ll receive 6 points if you build it right, but don’t worry
if you want to let your creative flair run free, you can actually build
whatever you like if you think you can get more points another way! When I say whatever
you like, you must obey the building rules where higher value dice are placed
on top of a dice of lower or equal value.
Dice for your building are drafted from a central
pool. Both their face value and their colour is important when it comes to
scoring. There are 4 colour in the game, orange for wood, green for recycled
material, clear for glass and black for stone– each colour has a different
scoring mechanism. The face value is based on the dice being rolled at the
start of every round and the supply being replenished with a new dice, rolled
from the bag. Sometimes value matters to you either for scoring purposes and to
stick to the building rules, but sometimes it doesn’t matter and you can choose
dice to try and hinder your opponents.
At the end of each round, scores are totalled based
on the scoring mechanism of each colour and then awards are given for first,
second and sometimes third place on the score track. Bonus awards are also available
for different styles of building eg. having at least 5 dice in one colour or
just building a stack of 5 or 6 dice tall. Importantly, the score track is then
set back to zero, but you hold onto your award cards. The person with the
highest total on award cards at the end of the game wins.
Here both players built according to their blueprints, but aimed for different bonuses. |
I find that Blueprints
is just a really satisfying game to win. The drafting mechanic can be really
tactical, but because of dice rolling, luck does have a part to play in the
game. I often find myself aiming for a bonus and failing by one dice due to
some back luck towards the end of a round. However, you also need to pick a
strategy each round and stick to it – I haven’t seen many people succeed with a
whole mess of multicoloured dice for their building. The game is really simple
to pick up, and seems very well balanced so that even new players have a good
chance of winning.
Blueprints is fast becoming one of my favourite fillers. It
has a nice simple mechanic, but something unique in the way you create a 3D
object to score your points. It is definitely not a dexterity game, but gives
you some of the same simple pleasure. It has worked really well for just the
two of us and my only complaint is that the one time we’ve played it as a first
game with a total stranger it didn’t have enough meat in it to break the ice
for us, like many other games can sometimes do. Barring one-off specific situations,
Blueprints gets an 8/10 from the
Yellow Meeple.
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