Game: Forbidden Island
Publisher: Gamewright
Year: 2010
There are tales, about
an Island full to the brim with treasures, powerful relics that give you power
over the elements themselves. The ancients created these, but then saw them as
too powerful, they sealed them away on this island and then cursed the very
land. Should a human tread upon this cursed land, the sea will roar with
ungodly fury and bring destruction upon the land until no hearts beat upon its
surface. Of course we don’t believe in any of that, come along! There’s archaeology
to be done!
Forbidden Island
is a 2-4 player cooperative game in which you play as a group of adventurers trying
to obtain some relics from a cursed island. It turns out that the curse is real
and the second you step foot on the island it starts flooding and sinking into
the sea. You have to desperately try and keep the land from flooding while
trying to find the artifacts and escape alive.
The game board consists of 24 reversible tiles which form an
island on the table, when these start to flood you flip them over, and then
when they fully flood they get removed from the board. Over time the Island
falls apart and some tiles can become hard to get to, or even be entirely cut
off. You’ll have to make sure you keep passages open to the 8 shrines which are
the only way to get the treasures. There are 4 treasures to collect, each has 2
shrines that you can collect them from and as you need to collect all 4 before you
leave so priorities for which land to protect change as the game goes on.
A game nearing it's end, much of the island has vanished and over half of what remains is flooding, the players don't have long to get the last treasure and escape. |
The island flooding is determined by a deck of cards which
you draw from at the end of each turn, over time you’ll be reshuffling cards
you drew back on top of the deck, so when land starts to sink it becomes increasingly
likely to sink again, the flooding will also speed up over time so you can’t
afford to waste any time. Relics are found by collecting cards that you draw at
the end of each turn, once you have 4 of the same you heads to one of the
shrines and cash them in as an action.
The 4 treasures representing water, earth, fire and wind respectively. |
Forbidden Island
has the usual collection of character classes that you randomly assign each
game. Each class has an ability to help you out, though some are notably more
useful than others. There are also special abilities in the treasure deck,
these are handy, but notably you need to have a helicopter lift card to escape
the island and win the game. Replayability is introduced by having 4 different
difficulty settings, Legendary is next to impossible while novice is very easy,
you essentially get an extra rotation of the deck in Novice compared to
Legendary. I find Elite to be a good balance between difficulty and actually
having a good chance to win.
It’s only natural to compare Forbidden Island to Matt Leacock’s other co-ops Forbidden Desert and Pandemic. I find it to be the worst of
the 3, but still good in it’s own right, Pandemic feels like a much grander
game, the stakes are higher, the way the game attacks you seems more aggressive
and it feels like you have more choice. Forbidden
Desert feels more like a direct sequel of Forbidden Island, with notable improvements in gameplay, a lot of
the themes are similar but the game is less predictable. I wouldn’t recommend buying
Forbidden Island now, Forbidden Desert almost entirely replaces
it, not that it’s a bad game, it’s just not aged as well as it’s cousins.
6/10
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