Game: Blueprints
Publisher: Z-Man games
Blueprints is a
2-4 player construction game in which you create “buildings” out of dice which
represent different building materials. There are rewards for building the best
building, but also awards that get given for making unique and interesting
buildings in several categories. Blueprints
is a game of deciding how much you can push your luck going for the optional
objectives without letting your opponents get away with their plans.
Building in simple in Blueprints,
you have a 3x2 grid on which you can build giving you a total of 6 ground-floor
level slots to build in. You get to take one dice from a central market and add
it to your building, after which you roll another dice to replace the one you
took. In total you get six dice to build each building with, and while you
could just build a 2x3 building that usually won’t get you very far. You can
build as high as you like (well... up to six of course), but each dice must
have the same or higher number on it than the dice below.
The yellow player's almost all-glass building. Each player has a screen to keep their building a surprise, the back of the player screens have guides for how to score each type of dice. |
There are 4 different materials which all score differently;
Clear dice simply give you the value of their roll. Black dice give you points
based on how high in your building they are. Green dice give you points based
on the number of green dice you have in the building and finally brown dice score
points based on being surrounded by other dice. In addiction there are bonus
points for building the correct building on your blueprint. Each round you have
a card which politely suggests how you should build your building, but you are
free to ignore it if you think you can get more than the 6 bonus points that
way.
All the points I’ve mentioned so far aren’t actually end
game points. Each round the buildings are scored and the best ones get awards
worth 1/2/3 end game victory points. In addition there are bonus awards for
objectives like building a building with 5 of one material type, etcetera. Each
of these is worth 2 end game victory points so it’s well worth going for one or
two on top of going for the main building points. In the case of ties each
round has 2 rare materials which are more in demand, as these 2 dice are
removed from the bag these dice types are also a little rarer that round.
Whoever has the most of the first type wins ties for any awards they could win,
so it’s helpful to grab these, so long as you don’t fail the objective while
doing so!
Blueprints does
have some drawbacks, being so dice dependant you can expect a huge luck factor,
which can take away from strategies. Personally I try to aim for at least 2 of
the bonus objectives to try and stave off bad luck, but sometimes you just
can’t survive four dice coming out as ones when you need a 3+. The idea is
good, but I do sometimes wish that each round was a bit longer, I love building
things with dice, but I want to build bigger things that look a bit better.
That may be a complaint from my inner Lego
fan who just loves building blocky buildings! Blueprints is a solid concept that I just wish was a little grander
in scope, I do really enjoy the mechanics in the game though, and the simple
gameplay does make it an easy game to teach. Blueprints is good for a small game, but it does suffer from being
a small game.
6.5/10
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