Game: Vikings
Publisher: Z-man
Designer: Michael Kiesling
Year: 2007
We Vikings are being given a bad name nowadays, everyone thinks it's just about the conquest! Taking your land, killing your men, destroying your homes, that's simply unfair! We are a proud race, our reputation is everything so I'm here to set the record straight: we don't just go around murdering and destroying! We pillage too! People always forget the stealing!
Vikings is a 2-4
player Viking placement game in which you take turns buying pieces of land to
add to your tableau and assigning Vikings to work for you on your islands. The
game works around a unique rotating board section that varies the cost of land
pieces as you go along.
Vikings is a game
of 6 rounds, 3 of the rounds score only your yellow meeple who earn you money,
the other 3 rounds are scoring rounds where (almost) every Viking actually does
their job. Each round you place a pile of tiles out, these tiles are a
combination of island starts, middles and ends, along with ships seeking to
plunder your lands. Every tile is paired with a Viking meeple, when you buy a
tile you get both the land and the Viking, and if you place the land in the
correct place you can place the Viking directly on it.
Vikings set up for a 2-player game, each player has a starting land tile on their tableau that serves as a starting point which they can place a viking on later. |
Vikings are placed out in colour order so you’ll always be
buying miners early and ferrymen late, you also cannot take the free Viking
unless it’s the last in that colour, but when you do the circular pricing
indicator rotates to the next available Viking. This means that the longer you
wait to buy a tile you want the cheaper it is, you just have to make sure you
get it before someone else does. This creates a nice push your luck mechanic
when you can decide to spend much more money to ensure you get what you want,
but you could save a lot of money by taking risks.
There are 6 different Viking colours in Vikings, black meeples fight off ships, which otherwise block
Viking actions, red meeples earn you fixed victory points, green meeples earn
points dependant on other meeples on their row, yellow meeples earn you money
and blue meeples feed everyone at the end of the game. In addition there is end
game scoring bonuses based on having the most islands, the biggest continuous
island and the most remaining ferrymen, which are the grey meeples. Ferrymen
let you take Vikings out to islands if you weren’t able to place them when you
bought the island.
The market rotates as rounds go on so the prices for certain tile/viking combinations vary. |
The land placement and unique buying mechanics really add a
lot to Vikings, the game does feel
better with less players as you get to have a bigger tableau, it would have
been nice to have an extra round or two for a four player game. For a game that
we found randomly at a car boot, Vikings
has left us very pleasantly surprised, with mechanics which don’t seem to
compare to anything else I’ve played, I’d strongly recommend trying Vikings when you get the chance!
8/10
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